+1 Anime Eyes is an incremental game built on one simple action and a handful of multipliers. This 1 anime eyes full guide explains the confirmed systems in the order you meet them, separates the three currencies, and shows where a new account should spend its first hour.
What to Do First in +1 Anime Eyes
Your first action is also the core action: click to earn +1 Chakra per click. Chakra is the currency that opens training areas and the eye shop, so early progress comes from clicking consistently and converting that Chakra into better training. Before you settle into a long session, redeem the currently listed codes, join the official group, and clear the first stage you can finish reliably.
| First-session step | Why it helps | Confirmed basis |
|---|---|---|
| Redeem the listed codes | Adds free rewards without spending currency | Seven codes are documented |
| Join the Bando Interactive group | Advertised +10% Chakra bonus | Official game description |
| Click for Chakra | The base income source | +1 Chakra per click |
| Buy the first training area | Raises the value of training time | Training areas are bought with Chakra |
| Clear an early stage | Produces Wins and Trophies | Stage clears award both currencies |
| Check the eye shop | Shows the first affordable eye | Eyes are bought with Chakra or exchanged with Trophies |
The confirmed opening loop
The loop is deliberately short. Click to earn Chakra, spend Chakra on training, use the higher training rate to reach the next eye or stage, then repeat. Codes and the group bonus are free modifiers that should be claimed before you compare any paid product. The beginner guide walks through the first hour in more detail, while this page focuses on how the systems fit together over a longer run.
Avoid spending on the wrong layer
New players often buy an eye before they can use it well, or spend Chakra on a cosmetic choice while their training area is still the basic one. A better rule is to solve the current bottleneck. If your level is rising slowly, improve training. If your stage clears are slow, check whether a stronger eye is affordable. If you are short on Wins, farm a stage you can clear repeatedly instead of forcing a harder one.
Chakra, Wins, and Trophies: Keep the Three Currencies Separate
The game uses three currencies, and they are not interchangeable. Chakra comes from clicking, training, pets, auras, and offline gains, and it is spent at training areas and the eye shop. Wins come from clearing stages and buy swords at 300, 2K, and 15K Wins, plus an early aura at 500 Wins. Trophies also come from stage clears and are exchanged for eyes or ores. Mixing these up is the fastest way to make a bad purchase.
| Currency | Main source | Confirmed uses | Do not assume |
|---|---|---|---|
| Chakra | Clicking, training, pets, auras, offline gains | Training areas and the eye shop | That it buys swords or Trophy exchanges |
| Wins | Stage clears | Swords at 300, 2K, 15K; 500 Wins aura | That it buys eyes directly |
| Trophies | Stage clears | Eye exchanges and ores | That it buys training areas |
Why the separation matters
A player who saves Chakra expecting to buy a sword will be disappointed, and a player who saves Wins expecting to exchange for an eye will wait for a purchase that does not exist. Read the label on each shop screen before spending. If the price is shown in a currency you did not expect, stop and confirm which system you are using. The Trophies guide covers the exchange side in more detail.
Track balances separately
Keep a simple note of your Chakra, Wins, and Trophies before and after each session. The three numbers move at different speeds: Chakra rises continuously while you train, Wins and Trophies arrive when a stage is cleared. A session that looks unproductive on the Chakra counter may still have produced the Wins needed for the next sword. Recording all three prevents you from undervaluing stage play.
Training and Leveling with Chakra
Leveling is driven by Chakra-based training rather than by a separate experience currency. You click for Chakra, spend it to improve training, and the higher rate carries you toward the next level and the next unlock. The official description does not publish exact level thresholds for each area, so the live interface is the authority. When a new training area becomes affordable, compare its displayed effect with your current rate before buying.
| Situation | Best action | Reason |
|---|---|---|
| Training area is still basic | Buy the next affordable area | It raises the base Chakra rate |
| New area is affordable but untested | Compare displayed effect first | Price alone does not prove a better rate |
| Level gain has slowed | Check whether a new area is unlocked | The bottleneck is usually training access |
| Chakra is plentiful but stages are slow | Check eyes and stage choice | Training does not fix every stage problem |
| A paid training product is offered | Compare it with a normal area purchase | Paid items are separate from Chakra upgrades |
Choosing a training area
Use the strongest area you can access comfortably, but verify the effect rather than assuming that the newest option is always best. Buy one area at a time and watch the Chakra rate for a full minute before buying the next. If the rate does not change, the purchase may affect a different part of the economy or the area may not be active yet. This one-change-at-a-time method is also the basis of the measurement advice in the Chakra guide.
When leveling slows
Slow leveling is not always a signal to rebirth. First check whether a training area is available, whether your pet or aura is active, and whether you are spending Chakra on eyes before your income can support them. Rebirth resets level and Chakra, so using it to escape a temporary slowdown can cost more than it gains. Fix the income layer first, then decide whether a reset is justified.
Stage Progression, Wins, and Trophies
The official game lists 15 stages. Community footage shows 4 worlds, with World 1 using a Shinobi theme, and the confirmed unlock rule is that clearing the final stage of the current world opens the next one. The internal split of stages across worlds and the exact boss position in each world are not published, so do not assume that every fourth stage is a boss or that each world contains the same number of stages.
| Progression fact | Status | Practical use |
|---|---|---|
| 15 stages exist | Official | Treat 15 as the completion target |
| 4 worlds appear in community footage | Community-reported | Expect themed groups of stages |
| Clearing a world's final stage unlocks the next world | Confirmed | Finish the current world before hunting a shortcut |
| Pharaoh is a mid-game boss with high health and healing | Community-reported | Expect a longer fight, not a new mechanic |
| World 4 enemies reach billions of health | Community-reported | Plan a multiplier push before that wall |
Reading the world map without inventing a split
Because the stage-to-world mapping is unpublished, use the live stage panel rather than a fixed formula. Clear stages in order, note where the theme changes, and record which clear opened the next world. That record is more reliable than a guide that claims an exact 4/4/4/3 split. If a stage feels like a wall, compare its enemy health with your current damage and multipliers before assuming that a specific boss mechanic is responsible.
When Stage Rewards Are Worth Repeating
A stage is a good farm when you can clear it repeatedly without long retries. A stage is a good test when it occasionally challenges you but still produces a clear. If three or four attempts fail without a meaningful damage increase, return to a stage you can finish and use the Wins and Trophies to improve your setup. The stages overview explains the general progression route; the boss guide focuses on preparation for the tougher encounters.
Spending on Eyes, Pets, and Auras
Eyes are the main collection system. The official description says there are 14 anime eyes, and seven names have reliable sources: Sharingan or Uchiha Eye, Mangekyou Sharingan, Rinnegan, Rinne Sharingan, Six Eyes, Six Paths Sage, and Rasengan Eyes. There are only two confirmed acquisition routes: buying with Chakra in the eye shop and exchanging with Trophies. Community footage shows 50, 150, and 500 Trophy price points, but the exact eye at each tier is unconfirmed.
| System | Confirmed detail | What remains unverified |
|---|---|---|
| Eyes | 14 total; two acquisition routes; seven names | Which eye sits at each Trophy tier; the other seven names |
| Pets | Normal, Shinobi, Super OP, and Ultra OP egg tiers; Kurama reported at 100x Chakra | Pet levels, combat damage, and how many pets can be active at once |
| Auras | Chakra multiplier; 500 Wins early aura; Rainbow Aura in the Ultimate OP Bundle | Aura levels, colors, and upgrade stages |
| Ores | Trophy exchange item associated with auras | Exact ore effects and exchange prices |
Eye purchase decisions
Compare eyes by what they change in your current loop, not by their artwork or name alone. If you are short on Chakra, a Chakra-priced eye may be closer than a Trophy exchange. If you have been clearing stages consistently, check the Trophy exchange for the next affordable tier. Do not assume that a higher price guarantees a stronger effect; the game does not publish an official ranking. The eye comparison page discusses the named eyes without inventing stats.
Pet and aura decisions
Pets hatch from eggs, and the confirmed tiers are Normal, Shinobi, Super OP, and Ultra OP. Kurama is community-reported at 100x Chakra, while Ninja Toad, Shadow Crow, and a dog pet also appear in community footage. Auras are confirmed Chakra multipliers, with the 500 Wins aura as an early purchase and Rainbow Aura inside the Ultimate OP Bundle. Neither system has a published level or upgrade track, so evaluate them by the displayed multiplier and by a measured change in your Chakra rate.
Rebirth: When the Reset Is Worth It
Rebirth resets your level and Chakra while keeping your Wins, and it adds a permanent multiplier that stacks with each rebirth. Auto Rebirth is available as a paid product. Community footage reports that the fifth rebirth required level 160, but that figure should not be generalized to every reset; other thresholds are unpublished. Treat the live rebirth screen as the authority for the current requirement.
| Signal | Rebirth may be worth it | Better alternative |
|---|---|---|
| Training rate has plateaued | A permanent multiplier would lift every future run | Buy the next training area first |
| You are close to a new eye | Extra income would shorten the exchange | Finish the current Chakra or Trophy goal |
| You can rebuild quickly | The lost level and Chakra are easy to recover | Delay if the rebuild would take too long |
| You only want a cosmetic change | Rebirth does not provide one | Skip the reset |
| The requirement is unclear | Guessing can waste progress | Read the live rebirth screen |
Prepare the reset
Before rebirthing, finish any purchase that would be lost or delayed by the reset, confirm whether your current Wins are preserved, and decide what your first post-reset target will be. A good target is a training area or stage that previously felt slow. If the new run reaches that point faster, the reset paid for itself. If it does not, examine your training area, pet, aura, and eye choices before rebirthing again. The rebirth overview covers the confirmed reset rules.
A Repeatable Session Plan
A simple session plan keeps all three currencies moving without requiring a rigid schedule. Start by claiming codes and confirming group membership, spend most of the session training or clearing stages, then finish with a purchase decision based on the balance you actually earned.
| Session block | Main activity | What to check before moving on |
|---|---|---|
| Opening | Claim codes, confirm group status, collect offline Chakra | Free bonuses are active |
| Training block | Click and train in the best accessible area | Chakra rate is stable |
| Stage block | Clear a stage you can finish repeatedly | Wins and Trophies are rising |
| Purchase check | Compare the next training area, eye, pet, or aura | The purchase solves a real bottleneck |
| Closing note | Record Chakra, Wins, and Trophies | You know the next target |
Make one change at a time
The fastest way to learn how the game works is to change one variable and measure the result. Buy one training area, add one pet, or join the group, then compare the Chakra rate over a fixed interval. Changing several things at once makes every result ambiguous. This habit is especially useful after an update, when prices and effects can move.
Mistakes That Slow a Full Run
| Mistake | Why it hurts | Correction |
|---|---|---|
| Spending Chakra on eyes before training | The eye cannot fix a weak base rate | Improve the training area first |
| Saving Wins for an eye | Eyes are bought with Chakra or Trophies | Read the shop currency before saving |
| Forcing a stage after repeated failures | Failed attempts waste time and Chakra | Farm a stage you can clear |
| Rebirthing at every slowdown | Resets cost level and Chakra | Fix income or stage choice first |
| Assuming a fixed world split | The internal stage mapping is unpublished | Read the live stage panel |
| Treating community numbers as official | The game is new and values change | Verify in the current interface |
Keep the goal visible
The point of the economy is to raise your Chakra rate and convert it into eyes, stages, and rebirth progress. Any purchase that does not support one of those goals should wait. That rule is simple enough to apply in the middle of a session and flexible enough to survive an update.
Frequently Asked Questions
What should a new player do first in +1 Anime Eyes?
Redeem the currently listed codes, join the Bando Interactive group for the advertised +10% Chakra bonus, and start clicking for Chakra. Buy the first training area you can afford, then clear an early stage for Wins and Trophies. Keep the three currencies separate and improve one layer at a time.
How do I get stronger without clearing the hardest stage?
Improve the layer that is actually limiting you. If Chakra income is low, buy a training area. If stage clears are slow, check whether an affordable eye or an active pet or aura helps. Farm a stage you can clear repeatedly, and use the Wins and Trophies from those clears to fund the next upgrade.
Should I spend Chakra or Trophies on eyes?
Both routes are confirmed, but they use different currencies. Chakra eyes come from the eye shop, while Trophy exchanges use stage-clear rewards. Compare the next affordable option in each route and choose the one that does not delay a more important training or stage goal.
When is rebirth worth the reset?
Rebirth is worth considering when a permanent multiplier would lift a genuine plateau and you can rebuild quickly. It resets level and Chakra while keeping Wins. Do not reset merely because the option is available, and always read the current requirement in the live rebirth screen before acting.
Are pets and auras required for fast progress?
They are confirmed Chakra-related systems and can improve your rate, but the game does not publish an official ranking or a required setup. Hatch pets when eggs are available, buy an aura when its displayed multiplier justifies the cost, and measure the change in your Chakra rate rather than assuming that a rarer item is always better.