AurasintermediateUpdated: 10/30/2026

+1 Anime Eyes Ore Farming: Trophies, Ores, and Aura Reports

Plan 1 anime eyes ore farming around Trophies and community aura reports, with a priority system that avoids unverified mining routes.

Ore farming in +1 Anime Eyes is not a map route. Community footage describes Ores as a reward exchanged with Trophies and connected to the aura system, while the official page confirms auras as a Chakra multiplier and Trophies as a stage reward. This guide treats ore farming as a trophy-spending plan: earn Trophies from stages, decide whether the next purchase should be an eye or an aura-related ore, and protect enough currency for the purchase that actually improves your run.

What Ores Are in +1 Anime Eyes

The verified material for this game is thin on ores. A single community video mentions them, the official description does not list a mining mode, and no source documents ore nodes, routes, gathering tools, or a separate ore currency. The responsible reading is that Ores are only community-reported as aura-related: no upgrade levels, materials, or exchange effect are documented, and the ore appears to be obtained through the Trophy economy.

That means the planning question is not "where do I farm ore" but "when is ore the best use of Trophies". Trophies come from stage clears and are also the unlock currency for eyes. Every Trophy spent on an ore is a Trophy not spent on the next eye, so the two goals compete for the same income.

ClaimEvidence levelHow to use it
Ores exist and relate to aurasSingle community videoTreat as reported, verify in game
Ores are exchanged with TrophiesSingle community videoCheck the exchange panel before spending
Trophies come from stage clearsOfficial page plus footageFarm repeatable stages
Trophies unlock eyesOfficial page plus footageCompare eye and ore goals
No mining route or node system is confirmedOfficial page and footage absentDo not plan around map routes

Because the ore details are community-reported, the first step in any plan is to open the exchange interface and read the current cost. If the panel shows a Trophy price, use that number. If it does not, stop and re-check rather than spending on an assumption from an older video.

Why the mining framing is misleading

Search results tend to describe ore farming as a route with locations, yields, and inventory limits. None of those systems appear in the official feature list or in the footage used for this wiki. Repeating them would send players looking for a mode that may not exist.

A safer framework starts from what is confirmed: Chakra is the training currency, Wins buy swords and auras, and Trophies unlock eyes and are reported to exchange for ores. Any ore plan should fit inside those three currencies. If a guide mentions a fourth currency or a gathering profession, treat it as unverified until the game shows it.

The three currencies are not interchangeable

Chakra is earned by clicking and training and is spent on eyes and training zones. Wins are earned from stages and buy swords and at least one early aura. Trophies are earned from stages and unlock eyes and, according to community reports, ores. Mixing the three leads to bad plans, such as saving Chakra for an ore or spending Trophies on a sword.

CurrencyMain sourceConfirmed usesDo not assume
ChakraClicking and trainingEyes and training zonesThat it buys ores
WinsStage clearsSwords and early aurasThat it unlocks trophy eyes
TrophiesStage clearsEyes and reported ore exchangeThat it buys swords

Building an Ore Priority Plan

An ore plan is a spending order. Start with the next eye unlock if it improves your clear speed, because faster clears produce more Trophies and more Chakra. Move to ore only when the aura's Chakra multiplier is the bigger bottleneck, or when the eye you need is still far away.

A useful order has three slots: the next eye you can afford, the aura that supports your main activity, and a reserve for an unexpected requirement. The reserve matters because the game updates frequently and the exchange cost may change.

PriorityGoalWhy it comes firstStop condition
1Next affordable eyeDirect damage or farming improvementCost exceeds your Trophy balance
2Aura with a stronger Chakra multiplierMultiplier supports trainingDisplayed effect cannot be verified
3Ore exchangeCommunity-reported aura link onlyCost and effect are not shown
4Long-term reserveProtects against updatesYou have a confirmed target

Check the exchange before committing

Open the aura or exchange panel and look for the ore entry. Record the displayed Trophy cost, the amount received, and any effect the game shows for the ore. If the panel does not explain the effect, test the change on the same stage before and after the purchase. A purchase that does not change clear speed or Chakra rate is a collection choice, not a farming upgrade.

Community footage can show the exchange happening without showing the full cost. Treat the visible part as a lead and the panel as the authority. This is the same rule that applies to eye prices, sword prices, and potion effects.

Compare the eye and aura paths

Eyes and auras improve different parts of the run. An eye changes how you deal damage, while an aura changes the Chakra rate that funds training, eyes, and rebirth. Neither is universally better. The right choice depends on whether your current bottleneck is killing enemies or earning the currency for the next upgrade.

BottleneckBetter first purchaseReason
Enemies survive too longEyeDamage shortens each attempt
Chakra income is slowAuraMultiplier raises the training rate
Both are adequateSaveAvoid spending without a measured gain
Unclear effectNeitherVerify before committing Trophies

Evaluating Auras Without an Official Ranking

There is no official aura ranking. Community videos label auras as strong or weak, but the labels change with the player’s build, the stage being farmed, and the current update. A useful comparison uses measurable criteria instead of a borrowed tier list.

The aura comparison guide covers the aura system, and the aura types guide explains how effects differ. Use those references to identify what an aura is supposed to do, then test it on your own route. A useful comparison also records the acquisition currency, because an aura bought with Wins competes with swords while an aura bought with Trophies competes with eyes.

Evaluation criterionQuestion to askWhy it matters
Chakra effectDoes the aura raise the rate you actually use?Confirms the multiplier applies to your activity
Unlock routeIs it bought with Wins, Trophies, or a bundle?Prevents spending the wrong currency
Acquisition certaintyIs the effect visible in the game panel?Avoids relying on an old video
Build fitDoes it support your eye and pet setup?A strong aura can be wasted on the wrong route
CostWhat else could the same currency buy?Measures opportunity cost

Free auras versus bundles

The verified material mentions an early aura available for 500 Wins and the Rainbow Aura as part of the Ultimate OP Bundle. Those are different acquisition paths, not a proven power order. A bundle aura may be cosmetic, progression-focused, or both, and the exact contents should be read in the store before purchase.

For free players, the 500 Wins aura is the clearest confirmed target. It uses a currency earned from stages, so it does not compete with Trophies needed for eyes. That makes it a reasonable first aura for an account that has not yet built a Trophy reserve.

Do not import a tier list

A tier list copied from a video can be outdated within days in a game this new. The site’s own eyes coverage avoids an invented rarity system, and the same standard applies to auras. Compare the reported effect, the acquisition route, and your measured result. Label the outcome as your own test rather than an official ranking.

Running a Trophy-to-Ore Session

A session is a short, repeatable block: pick a stage you can clear, bank the Trophies, and decide whether to spend or save. The goal is not to maximize one session but to keep the spending order intact across several sessions.

Session stepActionSuccess signal
Choose a stagePick a repeatable clear you can finish reliablyStable clear time
Farm TrophiesRepeat the stage without changing setupTrophy total rises
Check the exchangeRead the current ore costCost is visible
DecideBuy the eye, buy the aura, or saveDecision matches the priority order
RecordNote the cost and the resultNext session can compare

Set a stopping point

A Trophy reserve prevents impulsive spending. Decide in advance how many Trophies to keep for the next eye, then treat the rest as available for an aura or ore. If the exchange cost is higher than expected, stop and keep the reserve rather than emptying it for an unverified effect.

A useful reserve rule is to keep enough Trophies for the next confirmed eye unlock. The eye list and the trophy eye guide show the reported tiers. Because the exact price can change, check the in-game panel before assuming that an older target is still accurate.

Measure the result

After an ore or aura purchase, run the same stage and compare clear time, Chakra per minute, and Trophy gain. If the numbers do not improve, the purchase may be cosmetic, or another upgrade may be the real bottleneck. Recording the result prevents the next session from repeating the same mistake.

MetricHow to measureWhat counts as an improvement
Clear timeTime one repeatable stageShorter and consistent
Chakra rateChakra gained over a fixed sessionHigher without a new bonus
Trophy rateTrophies per clearMore clears in the same time
SurvivalFailed attempts per sessionFewer failures

Common Ore Farming Mistakes

The biggest mistake is treating ore as a separate game mode. There is no confirmed route, node, or gathering tool, so a plan built around those ideas wastes time. The second mistake is spending Trophies on ore before confirming the aura it supports.

MistakeWhy it hurtsBetter approach
Searching for ore nodesThe system is not confirmedUse the Trophy exchange
Spending without reading the panelThe cost may have changedCheck the live interface
Ignoring eye unlocksEyes improve clear speed directlyCompare both paths
Trusting an old videoValues change with updatesRe-test in game
Chasing a tier listRankings are not officialMeasure your own route

Keep the plan small

A short plan is easier to follow. Pick one eye target, one aura target, and one reserve amount. Review it after each update or after a major unlock. A long list of hypothetical upgrades makes it harder to notice which purchase actually helped.

The beginner guide and the full progression guide place eyes, auras, swords, and rebirth in a wider order. Use them to decide whether ore is the right next step or whether a training zone, sword, or rebirth would produce a larger gain.

Revisit after updates

The game updated on October 30, 2026, and the official page changed its code list at the same time. A system this young can change its economy quickly. Re-read the exchange panel and the aura descriptions after each update instead of assuming that last week’s cost still applies.

Frequently Asked Questions

How do you get ores in +1 Anime Eyes?

Community footage reports that ores are exchanged with Trophies and connected to auras. The official page does not describe a mining mode. Check the exchange panel in game before spending, and do not assume that map routes or ore nodes exist.

Is ore farming a separate mode?

No verified source describes a separate ore-farming mode. Trophies come from stage clears, so the practical loop is to farm stages, bank Trophies, and decide whether the next purchase should be an eye, an aura, or an ore. Any guide that describes map routes, ore nodes, or a gathering profession is going beyond what the official page and community footage actually show.

Should I buy an eye or an ore first?

Buy the option that fixes your current bottleneck. If enemies take too long to kill, an eye usually helps more. If Chakra income is the limit, an aura multiplier is the better target. If neither is clear, save until the in-game panel shows a cost and effect you can verify.

Why is there no official aura tier list?

The developer has not published one, and community rankings change with builds and updates. Compare auras by their reported effect, acquisition route, and your own measured results instead of treating a video ranking as a permanent fact. A ranking that is useful for one account may be wrong for another because the best aura depends on the activity you repeat and the currency you can spare.

Ore farming in +1 Anime Eyes is best understood as a Trophy-spending decision. Earn Trophies from stages, verify the exchange cost, compare the eye and aura paths, and measure the result. That approach keeps the plan grounded in the systems the game actually confirms.